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Cylinder Generator

cylinder.png

Generates a quarter cylinder as a .map file to be opened in GtkRadiant.

outerRadius: The radius of the outside of the cylinder. This value is ignored if shingles are being generated.
innerRadius: The radius of the inside of the cylinder. This may be zero to generate a disc, but the Disc Generator is recommended for that. If shingles are being generated, this specifies the radius of the circle made by the shingles. This parameter is ignored if a cap is being generated.
slices: The number of individual brushes to be generated.
height: How tall the cylinder is.
adjustForOverlappingCylinderCuts: If cuts will be made at the planes x = 0 and y = 0 to cut a cylinder made of overlapping brushes into a perfect quarter, set this flag to ensure that the resulting cut brushes lie on integer coordinates.
offsetAngle: The angle, in degrees, by which to rotate the cylinder counter-clockwise. This only applies if normal brushes or overlapping brushes are being generated, not shingles or cap.

generate normal non-overlapping brushes Generates ordinary brushes. To make a cylinder wall to fling you around at high speeds, you will either have to add shingles to the cylinder or generate overlapping brushes in order to prevent "bouncing". Another purpose for normal brushes is to define the visual component of a structure, for example by using surfaceparm nonsolid.
generate overlapping brushes Overlapping brushes are useful for making cylinders such that the player doesn't "bounce" off the surface when flying against the wall of the inside of the cylinder at high speeds. However, it is not advised to texture the overlapping brush faces with drawn textures. Instead, apply caulk to all of the overlapping brushes, then superimpose a set of normal non-overlapping brushes that have surfaceparm nonsolid.
generate cylinder shingles Can be used together with non-overlapping brushes to create smooth surfaces that allow for high speeds while clinging to the inside of a cylinder. These shingles are one-directional.
generate ramp shingles, top shingle square Shingles useful if the cylinder is turned upwards to form a vertical ramp. The top shingle is square to prevent lemmings.
generate ramp shingles, top shingle triangular Shingles useful if the cylinder is turned upwards to form a vertical ramp. The top shingle is triangular, making the shingles suitable for the last quarter of a vertical loop.
generate outer cap Can be applied to the outside of a cylinder. This is especially useful when the cylinder is flipped horizontally, and when players will be falling onto the top of the cylinder. The cap prevents lemmings.